ADG Perspective

September-October 2021

Issue link: https://digital.copcomm.com/i/1413503

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Architecture and design should be a response to the nature of the landscapes. Before starting any sketches, I dove into reference mode to start figuring out what would be the basis of the films language for eah world and ulture. These ranged from ancient ziggurat architecture, power dams, Soviet and Brazilian brutalism, glaciers taking over valleys, marble mines, as well as orld ar buners from the estern European coastline, macro photography, insect biology… I've always been curious and amazed at the huge monuments and constructions dedicated to the glory and pretensions of mankind throughout history. In the conceptual collage of the now defunt talian firm uper tudio and renh artist Nicolas Moulin, I found a certain resonance to that idea of scale. These images were then assembled in mood boards and would become the cornerstone of the design of the movie. It was now time to start sketching some speifi ideas and begin the oneptual artwor. B C D

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