Computer Graphics World

April-May-June 2021

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a p r i l • m ay • j u n e 2 0 2 1 c g w 5 V I E W P O I N T by using Nvidia GPUs to only send what is changing on a per-frame basis, versus sending the entire scene with every packet. In creative workflows and production pipelines, more applications and tools are incorporating AI features and capabilities. Blackmag- ic Design's DaVinci Resolve has a DaVinci Neural Engine that uses GPU-accelerated machine learning to make video editing and color grading more powerful and easier. Autodesk Flame features machine learning algorithms that help artists extract and generate maps from 2D footage, and accelerate visual effects and compositing workflows. Other leading applica- tions like Adobe Sensei, Autodesk Arnold, Chaos V-Ray, Substance Alchemist, and Notch are providing content creators with AI-pow- ered features like de-lighting captured materials or de-noising for ray tracing and rendering. Seeing is Believing In television and film, the Fountain of Youth flows through analyz- ing big data. The Irishman actors in their late '70s and early '80s didn't need another set of actors to play their younger selves. VFX studio Industrial Light & Magic (ILM) developed soware called ILM Facefinder that used AI to go through thousands of images from the actors' previous movie performances. In HBO's The Righteous Gemstones series, de-aging effects were also powered by AI to make lead actor John Goodman look years younger. VFX studio Gradient Effects used custom soware called Shapeshier that uses AI to analyze facial motion. Using Nvidia GPUs, the VFX team was able to transform Goodman's appearance in a process that took weeks instead of months. Digital Domain's VFX team used machine learning to animate actor Josh Brolin's performance onto the digital version of the Avengers: Endgame infamous villain, Thanos. Masquerade, which is a machine learning system, was developed to capture low-resolution scans of Brolin's facial movements. Then it transferred his expres- sions onto the high-resolution mesh of Thanos' face, which allowed the artists to save time as they didn't need to manually animate facial movements to create a realistic digital human. As technologies continue to evolve, machine learning is making its mark in film and television. AI plays a key role in enhancing creative workflows, from streamlining design processes to accelerating film productions. The power of machine learning is becoming more widely accessible through new applications and soware, and more studios will integrate machine learning to create dazzling visual effects and graphics for audiences to enjoy. FOR ADVERTISING INFORMATION CONTACT MARI KOHN, DIR. OF SALES | 818. 291.1153 | mkohn@copcomm.com LISA NEELY, MARKETING & ADVERTISING SALES EXEC. 818.660.5828 | lneely@copcomm.com WILLIAM R. RITTWAGE, PRESIDENT/CEO 818. 291.1111 | brittwage@copcomm.com next issue THESE ARE SOME OF THE EXCITING TOPICS THAT WILL BE COVERED IN THE JULY•AUGUST•SEPTEMBER 2021 ISSUE OF COMPUTER GRAPHICS WORLD: ¢ What's old is new again. See how VFX technology has evolved in the latest movie sequels. ¢ Digital humans. CG humans are becoming more realistic. Here we look at the latest work in this area. ¢ Animation. 3D animation continues to raise the bar. ¢ Science & medical. How CG tech is implemented in this important genre. ¢ Education. The effect COVID has had in the classroom and in the studio. ¢ And more… JULY•AUGUST•SEPTEMBER 2021 Richard Kerris is general manager for Media & Entertainment, the Omniverse platform, and is head of developer relations at Nvidia.

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