Computer Graphics World

Edition 1 2021

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j a n • f e b • m a r c h 2 0 2 1 c g w 5 V I E W P O I N T that anybody can take their tal- ent, map it directly to the tools, and get the tools they need. No longer does having the biggest renderfarm make you the best artist for the job; instead, the playing field gets leveled out, and the best artist is appointed based on talent and merit, rather than access to tools. THE BOTTOM LINE Underpinning everything is the unique position that 2020 has put businesses and workforces in. COVID-19 has forced the worldwide realization that working remotely works. What was previously a hot debate became a thing of necessity last year. The question is whether we pursue ways of making it more practical and sustainable, given the inherent benefits it presents: lower overhead costs, wellbeing gains, and so on. Early inroads into managing the shi to home working came in the form of remote worksta- tion soware such as Teradici. Crucial to recovery, Teradici kept teams connected when not all under one roof, but in reason- able distance of one another. The challenge lies in manag- ing distributed teams using this same method as physical dis- tance grows between members of a previously tight-knit team, and the creative process be- comes more and more decen- tralized. Remote desktops in this instance don't hold up; instead, the solution for long-term recov- ery is going to be a different set of technology altogether. Cloud, for instance, lets everybody be in their own physical place, working in an office in the cloud. It doesn't matter where the office is; it doesn't even have to have a physical location. There's no limits. It's Foundry's firm belief that decentralized labor is the workforce of the future, and we strive to facilitate this across our soware. Flix, our story develop- ment tool, rides on the premise that "creativity has no borders" – remote access means anyone can access and use the tool, wherever they are in the world. Meanwhile, Nuke Studio was built for organizing many compositing artists together, and aggregating many shots for efficient collaboration across these. With the introduction of SyncReview in Nuke 12.2, teams are given the ability to sync multiple sessions of Nuke Studio, Hiero, and HieroPlayer together, while allowing two or more users in multiple locations to review and annotate footage collaboratively. In all this, the ultimate aim is to empower workforces to have complete dominion over where they want to work, who they want to work with, and what terms they want to work on. That's the biggest force for change – one we're completely on board with. Every new technology, every shi in infrastructure, should be tailored towards achieving this vision for the future. Mathieu Mazerolle is Director of Product – New Technology at Foundry. FOR ADVERTISING INFORMATION CONTACT MARI KOHN, DIR. OF SALES | 818. 291.1153 | mkohn@copcomm.com LISA NEELY, MARKETING & ADVERTISING SALES EXEC. 818.660.5828 | lneely@copcomm.com WILLIAM R. RITTWAGE, PRESIDENT/CEO 818. 291.1111 | brittwage@copcomm.com next issue THESE ARE SOME OF THE EXCITING TOPICS THAT WILL BE COVERED IN THE APRIL•MAY•JUNE 2021 ISSUE OF COMPUTER GRAPHICS WORLD: ¢ Animation. Delving deep into the latest tools and techniques. ¢ VFX. Whether for film, broadcast, or streaming, visual effects are at the heart of some of the most compelling projects. ¢ Spotlight. A look at how ILMxLAB is pushing the outer boundaries of immersive entertainment. ¢ Awards. Award contenders as we gear up for this most unusual season yet. ¢ And more… APRIL•MAY•JUNE 2021

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