CAS Quarterly

Summer 2020

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64 S U M M E R 2 0 2 0 I C A S Q U A R T E R L Y The way that we consume media is rapidly changing and the creative process and the tools we use must adapt to the times. Modern media content started with the photograph, then silent films, then it incorporated sound, followed by television, video games, the internet, and now immersive media, including virtual reality (VR). VR and other immersive mediums are not brand new, but with advances in computing power, they are becoming easier to create, distribute, and are much more entertaining experiences overall. To borrow from Marshall McLuhan, "The medium is the message," and immersive media lets us be involved in the story, blurring the lines between reality and fiction. Feeling like you are part of a scene rather than a passive viewer is a powerful emotional tool, and one major way to achieve that agency is spatial audio. b y B e n A d a m s Spatial Audio: Production & Post Some experiments are louder than others. Fire grenades in action.

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