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CAF: Siggraph 2012

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Weta Digital Presents Virtual Production: Combining Animation, Visual Effects, and Live-Action Filmmaking WEDNESDAY, 8 AUGUST Hall B 3:45 – 5:15 PM Four-time Oscar-winning Senior Visual Effects Supervisor Joe Letteri presents Weta Digital's pioneering virtual-production work on The Adventures of Tintin and Avatar. His talk also addresses workflow development at Weta going all the way back to The Lord of the Rings and suggests some areas of future development. Weta sees virtual production as a connected, holistic approach to filmmaking that melds the best of animation and live-action techniques in preproduction, on-set, and post. This presentation demonstrates how virtual production brings all of the components of filmmaking together to provide a way of working that has attracted directors like Peter Jackson, James Cameron, and Steven Spielberg. The Art and Science Behind Walt Disney Animation Studios' Paperman THURSDAY, 9 AUGUST Hall B 10:45 AM – 12:15 PM Applying a technique that seamlessly merges computer-generated and hand-drawn animation techniques, first-time director John Kahrs takes the art of animation in a bold, new direction with Paperman. Using a minimalist black-and-white style, the short film follows the story of a lonely young man in mid-century New York City, whose destiny takes an unexpected turn after a chance meeting with a beautiful woman on his morning commute. In this panel, members of the small, innovative group at Walt Disney Animation Studios who created Paperman share their insights about the art, design, and technology of this innovative project. Ninja Theory Presents DmC Devil May Cry: Breathing Life Into Video Games THURSDAY, 9 AUGUST HALL B 2 – 3:30 PM The much-anticipated new entry in the iconic Devil May Cry series of videogames, DmC Devil May Cry details Dante's early years, retaining the stylish action, fluid combat, and self-assured protagonist that have defined the iconic series, but injecting a more brutal and visceral edge. In this behind-the-scenes session, the key creatives behind the project discuss the challenges and successes behind the game's development. 15 Siggraph Guide 2012v9.indd 15 7/11/12 2:37 PM

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