Post Magazine

March 2013

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SERVING THE INDUSTRY SINCE 1986 VOL 28 · NO. 3 OZ THE GREAT AND POWERFUL W O R K F L O W 18 DIGITAL INTERMEDIATES These pros get their color on By Christine Bunish VISUAL PREVISUALIZATION Figuring it out early By Marc Loftus A U D I O 28 THE SOUND OF MUSIC It's all around us, and it helps define a brand. By Randi Altman 34 AUDIO FOR GAMES By Jennifer Walden DAILY NEWS UPDATES BITS & PIECES What's new in post COVER STORY Oz the Great and Powerful By Marc Loftus 12 DIRECTOR'S CHAIR John Moore — A Good Day to Die Hard By Iain Blair 14 DIRECTOR'S CHAIR David O. Russell — Silver Linings Playbook By Randi Altman IN THE MIX A chat with Banshee's audio post team By Randi Altman FORMAT FILES Early HD adopter Randall Dark 40 POSTINGS A graphic glimpse of some recent work 42 PRODUCTS The latest in hardware & software 44 PEOPLE Keeping tabs of the industry's movers & shakers 46 REVIEW The Foundry's Nuke 7.0 V.2 By Nathan Overstrom 48 34 4 REVIEW Focusrite's Forte USB audio interface By Luke Harper MANHUNT WEB EXCLUSIVES GOING PRO: Nola Pictures' Sean vonLembke POST SCRIPT Inside Look: Editor Andrew Weisblum By Marc Loftus 38 GEARS OF WAR: JUDGMENT Big sound comes in small data packages 2 16 12 EDITOR'S LETTER The changing world of VFX By Randi Altman 9 9 A GOOD DAY TO DIE HARD 22 EFFECTS 2 REVIEW: Nugen's VisLM loudness meter By Luke Harper Storage ON OUR COVER Supplement Finding the right solution for your studio 40 By Christine Bunish This Month In Culver City-based Sony Pictures Imageworks (www.imageworks. com) handled work on 1,100 visual effects shots for Disney's Oz The Great and Powerful. The 3D film, directed by Sam Raimi, and was shot natively using Red Epics on an Element Technica Atom rig. VFX supervisor Scott Stokdyk, who won an Oscar for his work on Spider-Man 2, spoke with Post about creating the tiny CG China Girl (Joey King) and Finley, the film's flying monkey (Zach Braff), who are pictured on our cover. The studio's workflow is built around Autodesk Maya, but they call on a variety of other tools. For more, please turn to page 9. Post0313_001-tocrRAV7FINALREAD.indd 1 • Film vs. game animation • CG in the land of Oz • Next-generation gaming hardware. • Natural history using digital specimens Post • March 2013 1 3/1/13 5:14 PM

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