Location Managers Guild International

Fall 2017

The Location Managers Guild International (LMGI) is the largest organization of Location Managers and Location Scouts in the motion picture, television, commercial and print production industries. Their membership plays a vital role in the creativ

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Iceland, Spain, Nevada and Mexico City. In all, she was responsible for nine main unit locations and five aerial unit locations. One of her first tasks was not to be overwhelmed by the original Blade Runner. "I'd seen it years and years ago," she says. "As soon as I got the call, I watched it again. That's when I realized it is so iconic. How am I going to match this?" Soon, though, she recognized her job didn't involve matching but finding something new. "Seeing the film did help," she says. "You've got to have it in the back of your mind. But you have to look at it with fresh eyes. You can't try to replicate. You need to go in with an open mind and try to find the best available architecture. My brief was not related to the original. I needed to go into concrete, straight lines and Brutalist style. Grimy locations, lots of grimy locations. That was hard because there's not a tremendous amount of it in Budapest. Budapest architecture could double very easily for Paris." Pill likes to consider options outside the box. "As location manager, you can put up ideas that are slightly off-brief if you think they're interesting," she says. "Sometimes you get knocked down and sometimes they think your idea is amazing. Denis is a very energetic and communicative director. If he doesn't like something, he'll say so, and that's great. At least you know what he thinks. I'd rather have a 'NO' then 'EH!'" Once Pill got settled in Budapest, she started her usual routine— spending her weekends exploring the city. "To learn about a place and get my bearings, I always walk," she says. "My team would hate me on Monday morning. I'd come into the office with pictures and say, 'I want to know what's in that building.' That's the problem with location managers. We're nosy! I found one of our key locations by just walking down the street. I thought, 'That building looks really interesting. We need to get in there.' It was a school that had extraordinary architecture. We used it as an apartment block for one of the characters, but we had to shoot during the students' summer holiday." Gassner doesn't consider nosiness a problem. "I told Emma, 'Just look at the city. Describe to me what looks interesting. I'll do the same when I'm driving around.' There's a pattern language that starts to develop. The first Blade Runner has its signature, and we have to have our own signature. They're going to be contiguous, but there's a freshness to it. Location managing is an art. Like any of the departments, it's very particular. You have to love it, and Emma loves it. She's an unsung hero."

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