Production Sound & Video

Spring 2017

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15 Welcome New Members Kevin Rosen-Quan Joseph Maffei Justin Edgerly Steve Crane Michael Robertson Michael Morrell Patrick Reilly Y-1 Y-1 Y-9 A2 Y-8 Y-1 A2 William "Billy" Spottiswood Keith Carlson Christian Chapman Chad Mantlo Charles (Chuck) Boyle, Jr. Shannon Cain Ethan Molmut Alex Yukick Alberto Delgado Kelly Lewis Edgar Isaiah Reyes Jim Agnor Y-16A Y-4 A2 Y-7A Y-7A Y-7A Y-8 A2 A2 Y-16A A2 Y-7 Young Workers The YWC (Young Workers Committee) would like to thank everyone who came out to the river cleanup on Earth Day! Together, Friends of the Los Angeles River, members of Local 695 and nearly eight thousand more Angelinos removed an estimated ninety-six tons of trash from our river in less than two days. VR picture and VR sound are no longer just for gaming. More and more, we're seeing that 3,600 logos showing up for music, commercials, promos, news, specials features and now, we're even starting to see long-form content pro- ducers find ways to use it. The future of VR is just about here. To help carry this technology forward, Local 695 created a "Sound for VR" class, conducted by Ben Adams, Local 695 member and expert in "ambisonic" recording. Ambisonic recording takes surround sound to the next level by creating a full and accurate sphere of sound that completely envelopes the listener. It's like three-dimensional M/S stereo with Training: Recording Sound for VR by Laurence B. Abrams added channels for height and depth. In class, Ben demonstrated on-set workflow using a Soundfield ST-450 tetrahedral mic with a Sound Devices 788 to create the initial discrete four- channel recordings in "A Format." After a discussion of timecode and monitoring issues, these A Format files were then converted to "First Order Ambisonics (FOA) B Format," which combines the tracks but preserves them in a format that is completely controllable. The next step was to dem- onstrate how to spatialize the B Format data and combine it with mono and stereo point sources and the "head- locked" tracks and then manipulating each element to its precise location in the sound field. On hand for the class were a variety of ambisonic microphones (and binau- ral, too), a VR camera, recorders and post-processing software for exten- sive hands-on experimentation, giving everyone the chance to create sample recordings and listen to the results in fully interactive VR format. The response to this training was enthusiastic, with two classes filling up immediately and with two more added to the schedule and filling up just as quickly. We do apologize to everyone still on the waiting list but this says a lot about the interest in this intriguing area of technology. We plan to announce more classes soon. Instructor Ben Adams Sound & Video Social by Chris Howland On Sunday, April 23, 2017, the LA Sound Mixers held their third annual seminar entitled, "Bridging the Gap Between Production & Post: A Seminar." The goal of the semi- nar was to give industry profession- als an opportunity to experience the workflow at a state-of-the-art post- production sound facility. Ongoing vocational training is key to maintain- ing excellence in our business and a critical element of the IA's mission. Thank you Gene Martin and the crew at Audio Department for the generous provisions. I want to thank them for helping to support this event for the second year in a row. I would also like to thank Joel Shryack and Thomas Cassetta for putting on the seminar, the great demonstration and for facilitating a very informative conversation & Rob Dehn and the crew at Wildfire Sonic Magic. VR picture and VR sound are no longer just for gaming. More and more, we're seeing that 3,600 logos showing up for music, commercials, promos, news, specials features and now, we're even starting to see long-form content pro- ducers find ways to use it. The future of VR is just about here. To help carry this technology forward, Local 695 created

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