Post Magazine

September 2012

Issue link:

Contents of this Issue


Page 35 of 51

Student To Pro How these pros landed their first jobs in post. By Marc Loftus Finding your first job can be a humbling experience, particularly for those who have grand ideas of creating video, film and animated projects upon graduation. The right schooling is important, but attitude and ambi- tion also has a lot to do with achieving success in securing a paid position. The four recent graduates we spoke to this month were fortunate enough to get their foot in the door at post production studios. They recalled their experiences at school and later in looking for work, including the interview process and how they ultimately landed a job. Did their schooling prepare them for the "real world"? Read on… GREG PAPARATTO Greg Paparatto grew up in New Jersey and attended high school in Palo Alto, CA. After graduating, he headed to the Savan- nah College of Art and Design in Georgia, where he pursued his life-long interest in film and later, animation. It was at a SCAD job fair that he got to meet some of the team from Click 3X in New York City. That later led to an intern- ship as a generalist/3D artist and he was put right to work assist- ing members of the Click 3X 3D department by providing 3D modeling and texturing for whomever in the department need- ed an extra hand. One of his first projects was animating a blooming flower for a SCAD grad Greg Paparatto: after an internship at Click 3X, he was hired full time at Fluid in New York. music video. His SCAD training gave him a firm foundation, but there was still a lot to learn. "There was a little bit of a: 'holy cow, I don't know what I am doing,' but SCAD was great and gave me a great base knowledge and introduction to a lot of programs," he notes. "Obviously, getting into the industry, it's a whole new beast. It's great because you learn on your feet. Everyone is willing to impart their knowledge on you." Beyond the tools, the internship taught Paparatto how to work efficiently and hit deadlines. He also kept his eye out for paid positions, visiting industry Websites to look for openings. Those efforts led to an interview at Fluid (, the Manhattan studio he currently calls home. Paparatto recalls the interview process: "They requested a resume and reel. Then I came in for a first interview and talked generally about what my technical skills were and my reel." After about a week, he received a call for a second interview, and got to meet some of studio's talent. Currently at Fluid, he's a junior Flame artist and graphics visual effects artist, where he gets to work on 34 Post • September 2012

Articles in this issue

Links on this page

Archives of this issue

view archives of Post Magazine - September 2012