Computer Graphics World

March / April 2016

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32 cgw m a r c h . a p r i l 2 0 1 6 P O R T F O L I O JAYSE HANSEN ayse Hansen is a graph- ics visionary: He de- signs what the industry calls Fictional User Interfaces (FUIs) – think GUIs, albeit for technologies that do not actually exist but are used by characters, especially in feature films. Some of Han- sen's work can be seen in Star Wars: The Force Awakens, Iron Man, The Avengers, The Hunger Games, Big Hero 6, and more. "When I'm working on a film, everything I design is meant to tell a piece of the story in a way that the director wants it told. The style tends to be dependent on the production designer's vision for the film, and it needs to blend and look great in camera – all under the VFX supervisor's direction," explains Hansen. "In person- al projects, I'm much more free-flowing and organic. I trust the 'mystery' a bit more." Inspired by Screen Interface Designer Mark Coleran, Hansen decided to pursue this niche himself. "His work still inspires me to go beyond just making pretty imagery and create UIs that have a more thought-out, functional aspect." Although his work is unique, Hansen uses many of the tools that other CG artists do – in particular, Adobe's Aer Effects and Maxon's Cinema 4D, which remain his default soware on projects to this day. "I was super-motivated to conquer the foundations of great design in typology, color theory, layout, and composition," he says. To this end, he turned to books and online training videos for J Big Hero 6 Big Hero 6 Robocop Robocop Robocop Pixels

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