Computer Graphics World

JANUARY 2010

Issue link: http://digital.copcomm.com/i/6179

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January 2010 21 Gaming ■ ■ ■ ■ Cameron wanted the under-canopy atmosphere in the game to match that of his fi lm, so Ubisoft added subtle coloration to simulate refl ected light on characters, specular lighting in the shadow of the foliage, and ambient colors within the shadows. ©2009 Ubisoft.

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