CAS Quarterly

Fall 2015

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26 F A L L 2 0 1 5 C A S Q U A R T E R L Y b y D a v i d B o n d e l e v i t c h C A S M P S E a n d K a r o l U r b a n C A S M P S E Introduction by Karol Urban The second Sound for Film event by the host sponsor, Sony, at Sony Studios in Culver City, took place on September 26, 2015. With a full day of featured seminars, a Master Class Series on new technologies, a keynote address, and a myriad of networking opportunities, the event was a huge success. The Motion Picture Sound Editors (MPSE) and Cinema Audio Society (CAS) co- sponsored event was an exemplary knowledge-sharing exchange that embodied the core values of our organizations. Here's a rundown of the day's events. The Sound for Film Event The Art of Sound Design: Music, Effects and Dialog in an Immersive World The Keynote Speech by David Bondelevitch Sound designer Mark Mangini opened the day to a packed house on the Cary Grant Dubbing Stage at Sony Studios on Saturday, September 26. Mark is a sound designer whose tal- ents have been rewarded with three Oscar nominations for The Fifth Element, Aladdin, and Star Trek IV: The Voyage Home. This is the second year that Mix magazine and Sony have hosted a conference on immersive sound. Mangini took the time to thank Tom Kenny of Mix magazine and Tom McCarthy of Sony for their "deep, abiding love of sound." Mangini decreed that the day would be spent celebrating the art of sound, and that there would be "no discussion of plug-ins" during his keynote, referring to sound designers as "artists," and recognizing that "what we all do" is creative and that we should stress art over technique. Mangini admitted that, while part of our job is to create "sonic verisimilitude" and to "immerse" the audience, there are two ways to do that: Physically—the reality of the sounds the audience hears—and Emotionally—that which engages the audience into the story and characters.

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