Issue link: http://digital.copcomm.com/i/45523
n n n n Trends & Technologies Growth in the T he computer graphics (CG) industry has been a growth industry since it was established the late 1970s. Weathering the storms of the recession of 2009, the CG industry is back on track and showing new invigorated vitality and potential, according to Jon Peddie Research (JPR). The CG hardware market was worth $53 billion in 2010 and should exceed $67 billion this year, finds JPR. The market for CG software was worth $13 billion in 2010 (not counting services, maintenance and other aspects). In addition, CG software is expected to grow to $14.8 billion in 2011 as the industry shakes off the remaining effects of the recession and customers start replacing software tools. As a result of the pullback due to the recession, more people will be buying computer graphics software programs, and the industry will see the development of traditional segments, like CAD/CAM, expand as new design approaches in automotive, aerospace, and architecture are brought forth. Visualization, a market that has been almost dormant for the past few years, is poised now for great expansion due to exciting and lower cost technologies, according to the report. There is considerable opportunity for computer graphics software on several fronts, the report finds. The tools for making movies is the high- est profile market, but it represents a modest proportion of the total market. Design tools, game development, manufacturing, and scien- tific visualization are much larger markets, and there is a great deal of opportunity as these markets adapt to changes in mobile devices and take advantage of the vast compute power in the cloud. There has been a bubbling up of interest in computer graphics tools for mainstream and hobbyist users. It is still a tiny proportion of the overall market, but this, too, is an area where JPR is seeing intriguing product development and growth. Over the course of the next five years, the industry should see the effects and tools used in filmmaking extend to much larger markets for small production houses, independent filmmakers, and even enthusi- ast/hobbyists. Game development will shift to accommodate new game platforms, including mobile devices. And, most exciting, we expect to see a resurgence for imaging, vector graphics, and desktop publishing, as new distribution models enable new business models for the publish- ing industry. 62 October/November 2011 Jon Peddie Research predicts that the overall CG market will exceed $100 billion by 2014 CG MARKET The demand for programmers, artists, scientists, and designers has picked up again, and firms are actively looking for people who can use and exploit these new programs and their associated hardware accelera- tors. The economic recession has caused a slowdown, but it's going to look like a small bump in the road by 2014. Given these trends, Jon Peddie Research expects the rate of growth continuing to increase. STATEMENT OF OWNERSHIP, MANAGEMENT, AND CIRCULATION (Required by 39 USC 3685) Publication Title: Computer Graphics World Publication Number: 665-250 Filing Date: 10/5/2011 Issue Frequency: bi-monthly, Number of Issues Published Annually: 6 Annual Subscription Price: $72.00 Complete Mailing Address of Known Office of Publication: 620 W. Elk Ave., Glendale, CA 91204 Contact Person: Karen Moltenbrey Telephone: (603) 432-7568 Complete Mailing Address of Headquarters or General Business Office of Publisher: 620 W. Elk Ave., Glendale, CA 91204 Full Names and Complete Mailing Addresses of Publisher: Computer Graphics World, 620 W. Elk Ave., Glendale, CA 91204 Editor: Karen Moltenbrey, 620 W. 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Will be printed in the October/Novemeber 2011 issue of this publication Name and Title of Editor, Publishers, Business Manager, or Owner: William Rittwage - owner Date: 10/10/11 I certify that the statements made by me above Are correct and complete.

