Computer Graphics World

Oct/Nov2011

Issue link: http://digital.copcomm.com/i/45523

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1995: Toy Story Art of Pixar On November 22, 1995, Pixar Animation Studios forever impacted the future of fi lm- making, storytelling, and the medium of animation with its fi rst feature fi lm, . Released nine years after the founding of Pixar, exhibited years of creative and technical achievements from a small group of passionate computer scientists and animators, led by present-day president Ed Catmull and chief creative offi cer John Lasseter. The feature, marking the birth of the new medium of comput- er animation, went on to become the highest-grossing fi lm of 1995 with $362 million in worldwide box-offi ce receipts. Lasseter, director of a Special Achievement Academy Award for his "inspired leadership of the Pixar team resulting in the fi rst feature-length computer-animated fi lm." Since then, Pixar's computer animation has been embraced by generations young and old alike, and has inspired many of today's computer artists. This past summer, Disney/Pixar released its 12th CGI feature, . Along the way, the studio also has created a number of beloved CG animated short fi lms. Beginning with Pixar's second movie, , the studio has presented a short fi lm at the start of each subsequent feature. Often, they serve as a technological test for the artists working on a new technique. To truly appreciate the artistry behind the more recent fi lms, we think a road trip is in order, a journey through time to witness the progression of this art form through the work of Pixar (and later, Disney/Pixar) artists as they continue to improve on the techniques and technologies used to create these treasured fi lms. On this page spread, we present images from the studio's features, and on the next, images from its various shorts. 2006: Cars 56 October/November 2011 2007: Ratatouille , was honored with To T oy Stor y T oy Stor y y To y Stor y Cars 2 Stor y A Bug's Life

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