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October 2014

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www.postmagazine.com 20 POST OCTOBER 2014 0th Century Fox's new fi lm Gone Girl hit theaters on October 3rd, and is one of the fi rst fi lms to have been shot with Red's 6K Dragon camera. Directed by David Fincher and based on Gillian Flynn's bestseller, Gone Girl looks at secrets within a modern-day marriage, and whether they could have lead Nick Dunne (played by Ben Affl eck) to have a hand in the disappearance of his beautiful wife, Amy (Rosamund Pike). The fi lm also stars Tyler Perry and Neil Patrick Harris. Kirk Baxter, ACE, cut the feature entirely within Adobe Premiere. Tyler Nel- son served as assistant editor, with Jeff Brue acting as post engineer and Peter Mavromates working as post supervisor. FotoKem provided the production with its NextLab mobile dailies solution, a 150TB turnkey system that allowed the team to ready material for diff erent lines in the picture supply chain. Freddy Goeske, FotoKem's (www.fotokem.com) GM, production software, says NextLab has steadily evolved since its introduction fi ve years ago, thanks in part to the demands of fi lmmakers such as David Fincher. "It's our IP and allows for pretty quick turnaround for us to add new features and new SDKs for new cameras," Goeske explains. "That was the big enabler that allowed us to do it for them. All the con- tent goes into an asset manager/dailies creation system, and we make the dailies with all the metadata required for post. Not just for the Adobe side of it, but for anybody else who is in the picture supply chain that wants to watch content." Goeske says FotoKem had to integrate beta versions of Red's SDK and Rocket X card into the turnkey system for use back in December and January. "Decoding that stuff is a pretty big mathematical task," he says of the 6K footage. FotoKem also worked closely with Adobe. "We had to integrate writing QuickTime and XML fi les that would populate the Premiere project," he adds. "It was somewhat challenging. Tyler really wanted very extensive metadata from the camera and the syncing process to make it into Premiere — beyond QuickTime fi les and timecode. They wanted what settings were used in the camera." NextLab's close integration with PIX al- lowed fi les, slightly larger than 2K, to be sent to editorial. Ethernet or shuttle drives were later used to move higher resolution footage. "We meet with them during the pre-production process and talk about what all their needs are, what they want to do, and agree upon what we can ac- tually pull off ," explains Goeske. "Every time we go through that cycle, we get closer to that vision [of] what is doable within the timeframe. We go through a testing process, then we deploy a solu- tion and provide 24/7 support and work with third-party vendors if there are any issues." In Hollywood, Light Iron's (www. lightiron.com) supervising DI colorist, Ian Vertovec, has a long working history with Fincher. He's contributed to The Social Network and The Girl with the Dragon Tat- too, as well as on a recent series of b&w Gap spots that were directed by the fi lm- maker and shot by DP Jeff Cronenweth. This history gives a unique perspective on Fincher's broad line of work. "It's much more of a neutral look than the last two fi lms," says Vertovec of Gone Girl. "It's cleaner and more neutral. The skin tone comes out more when you go for a real neutral grade. There's a lot more high dynamic range in the exteriors. The story takes place in the Midwest, so there are a lot of really nice Midwest cloudy skies. There's a lot of high dynamic range in the exteriors. It's a much more clean and neutral look overall." Light Iron handled Gone Girl's fi nal col- or correction and post production. "David has an advanced and complex post team, headed by Tyler Nelson, the assistant editor, who manages the whole workfl ow and the fi les," Vertovec explains. "They debayer 6K fi les and we conform off of this 6K uncompressed [media]." Since a 6K infrastructure didn't exist at the time, Vertovec says they had to upgrade their Quantel Pablo Rio with additional GPUs to accommodate the workfl ow. "We have multiple GPUs in our Quantel Pablo Rio. It has a 4K output card and a 4K projector. Everything inside the computer is running in 6K. We are running a 5K sort of cut out. And that 5K cutout is being downconverted to 4K in realtime. What goes to the projector and is displayed on-screen is 4K. We are using a Christie 4K projector, but all the fi les we are coloring are 6K fi les, and we needed to string together 4GPUs in order to do that." In addition to the feature, Light Iron worked on Gone Girl's trailers and TV spots. Vertovec worked out of Light Iron's large theater, which features a 24-x10-foot screen. "David really is looking for a high amount of polish on everything," he notes. "If I show him something with a back- ground wall that is not matching in one shot, he'll notice. I need to be meticulous about every detail. They really make sure to have enough time for the DI. It's like a commercial, but one that is two-and-a- half-hours long." GONE GIRL'S 6K PIPELINE BY MARC LOFTUS THIS DAVID FINCHER FILM EMPLOYED RED'S 6K DRAGON. 2 Gone Girl is one of the fi rst fi lms to be shot with Red's 6K Dragon camera and cut in Adobe Premiere. WORKFLOW

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