Issue link: http://digital.copcomm.com/i/1512164
a blend of nostalgia and ambition. He aspired for the visual effects to resonate with the slower, less flashy narrative style of the pre-J.J. Abrams era of Star Trek. Guided by the brilliant Art Department, helmed by Dave Blass, I used Blender and an array of impressive 3D models to create hybrid "storyboards/animatics." These sequences ingeniously integrated suspenseful, measured pacing with thrilling space-bound action. My work on Picard was more than a project; it was a transformative journey. It highlighted the significance of pacing in storytelling, demonstrated the power of teamwork, and above all, it underscored the exhilaration of creating art that resonates with millions of fans. Storyboarding on the series was taken up by a team that included some of the best talent in not just the Star Trek universe, but across the entertainment world. I am sharing these pages with fellow artists Dan Caplan and Aaron Sowd, who joined me in contributing to these final chapters of the Picard story. In this boundless universe of creativity, one thing remains certain: The best is always yet to come. As I continue to navigate the thrilling cosmos of Star Trek, I carry with me the iconic Vulcan salutation, "Live long and prosper!" C. TITAN AND VULCAN WARSHIP IN SHIP JUNKYARD. D. SHRIKE FINDS TITAN. E. ENTERPRISE FIGHTS THE BORG CUBE. B C E D

