ADG Perspective

November-December 2023

Issue link: http://digital.copcomm.com/i/1512164

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S I L O | P E R S P E C T I V E 7 9 who knew how I liked to work, Patrick Faulwetter, Arnaud Valette, Max Berman and Gert Stevens. After many discussions, Graham Yost, Morten Tyldum and I all felt that architecturally the silo should have some visual and functional connection to the more Eastern European and Socialist architecture of the '30s-'80s. Very functional and austere, low technology and often using concrete as the main construction material. The silo was built 30-40 years from now, and when it is seen in the show, it is about three hundred years from that period. Although the novels existed, I was concentrating more on Graham Yost's script as a guide, which was very inspirational. On shows that I have done in the past, I often avoided reading any source material that might exist, as I often found that could cloud my thinking. I started to model my initial designs in Vectorworks. The Vectorworks program is not overly complicated and you can be fast at getting ideas out. I have been using Vectorworks in 3D since it was Minicad in the mid-'90s and the first 3D model I produced was A. SILO SHAFT. CONCEPT RENDERING BY PATRICK FAULWETTER FROM A VECTORWORKS MODEL. CREATED AND DESIGNED BY GAVIN BOCQUET.

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