Post Magazine

APRIL 09

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2 Post • April 2009 New York City's Blue Room (www.blueroom- nyc.com) helped capture the spirit of NAB, and its Vegas setting, for this month's cover. Art direc- tor Steve Harper says the star field and Earth backdrop suggest limit- less possibilities, while the satellite and astro- naut play narrative roles. The studio used Photoshop, Illustrator, After Effects, Maya 2009 and Cinema 4D V.11 to create the piece. For more on Blue Room's work, check out this month's "Open House" column on page 64. O N O U R C O V E R 4 EDITOR'S LETTER Social networking and post By Randi Altman 4 POST SCRIPT On the lookout By Marc Loftus 6 BITS & PIECES What's new in post production 16 VISUAL EFFECTS Who's effecting the Watchmen By Iain Blair 22 DIGITAL CINEMA Muvico opens an all-digital destination in an LA suburb By Daniel Restuccio & Nicholas Restuccio 58 EDUCATION Using videogame development to educate By Karen Moltenbrey 60 NAB PRODUCTS A glimpse at gear on display at the show 62 WORKFLOW Cutting Edge & Avid help Comcast SportsNet open HD facility 64 OPEN HOUSE Blue Room in black with broadcast work 68 PEOPLE Keeping tabs of the industry's movers & shakers 70 REVIEW GenArts V.3 Sapphire Effects for AVX By Jonathan Moser 72 REVIEW Ikan's V8000HDMI monitor By David Basulto Bits & Pieces 6 NICE SHOES/BLACKBERRY Visual Effects 16 WATCHMEN Open House 64 BLUE ROOM A P R I L 2 0 0 9 • V O L . 2 4 N O . 4 This Month In • CGW goes 3D! • Creativity and digital technology made these commercials "super." • SoBe's 3D lizards leap off the screen. • Can game engines make the transition to television and film?

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