Computer Graphics World

Jan-Feb-Mar-2022

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departments on the cover It's been many years since audiences last experienced Dune. This time, Director Denis Villeneuve brought his own vision of this science-fi tion story to the big screen, as digital artists used state- of-the-art tools and techniques to ground the imagery in reality. Editor's Note Recently, filmma ers revisited two major properties: The Matrix and Dune. Both are focused on reality, a funny thing, if you think about it, for sci-fi film Nevertheless, both features do an excellent job transporting viewers to strange things in strange lands. 2 24 CGW features POSTMAGAZINE.COM See it in Post • Moonfall Director Roland Emmerich calls on top VFX talent to help realize his latest disaster scenario. • Nightmare Alley editor Cam McLauchlin discusses his work with Director Guillermo del Toro on this Oscars' Best Picture nominee. • Virtual Production: Pros discuss their work with these new techniques, and what they see in the not-so-distant future of filmmaking. • Encanto: WDAS tells the complexities of family through song and dance. Visit CGW.com for Web-only features and news. CAD 2022 The end of an era, the beginning of another with new uncertainty and plenty of promise. 16 Creating Reality in an Unreal World DNeg creates a host of VFX for the fourth Matrix movie, aptly called Resurrections. 10 Trends 2022 Foundry Lenovo Epic Games 32 Re-entering The Matrix Overall VFX Supervisor Dan Glass discusses how effects set the scenes both inside the real world and within the Matrix. 4 Uproar in the Underworld A princess warrior leads an epic quest against vengeful gods in Maya and the Three, a Netfli series. 18 VOLUME 45 NUMBER 1 JAN•FEB•MAR 2022 j a n u a r y • f e b r u a r y • m a r c h 2 0 2 2 c g w 1

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