CAS Quarterly

Spring 2022

Issue link: http://digital.copcomm.com/i/1451070

Contents of this Issue

Navigation

Page 16 of 68

C A S Q U A R T E R L Y I S P R I N G 2 0 2 2 15 When mixing for TV/streaming/broadcast (if applicable), how are you typically using beds? Additional comments on using beds for TV/streaming/broadcast presentations: "There's almost no advantage to using objects in home Atmos mixes, in my opinion. If you're doing something super complex that needs the added resolution, great, go for it." "I always have futzes and a few reverb returns as objects as a result of their omnipresent ability as coordinate-based mix elements." "D only in beds. Some music elements in objects for extra width and height. E objects as required for special sources, spread." "I use objects sparingly as they are unable to pass through my 7.1 DME Aux chains and generally tend to peak more easily." "I do DME and opt 1/2 beds—rest is objects. Normally I have 10 objects for Dia, 30 for Music, rest for FX." "Majority of tracks go to beds." "Mainly backgrounds." Does the genre you're mixing influence your typical approach for bed/object usage? Additional comments on genre influencing bed/object usage: "If it's a simple walk and talk, I won't bother using a lot of objects. Most of it will just stay in the beds. That said, I mostly mix genre stuff, so lots of objects all the time." "If a feature is a talky, then I'm not flying too much to the surrounds FX wise. If it's an animation that can be native Atmos, a majority is all objects." "Horror/action uses more abrupt sound [so, using the extra speakers] for a payoff is definitely done. Comedy/romcom use less objects. There is more focus on smoothness and integration versus something jumping out at you [as in horror/action], generally." "If it's a genre that really wants to push boundaries like sci-fi, I may be more adventurous pushing boundaries." "May use more beds if additional separation is required in deliverables." "Genre does influence what I feel comfortable moving, and that (in turn) influences the choice." If you deliver in non-Atmos "immersive" formats such as DTS-X, Auro-3D, or Sony 360 Reality Audio, does that affect your approach to bed/object usage (optional question)? Two participants answered "Yes," while 12 answered "Not really." Additional comments on the previous question: "DTS-X/Atmos are, basically, the same. You can copy/paste the object automation data from one to the other on the panner plugin. Auro has a slightly different approach, as it has the bed high and bed low." "These are usually derived from Atmos mix."

Articles in this issue

Archives of this issue

view archives of CAS Quarterly - Spring 2022