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September/October 2021

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Y: THE LAST MAN Muse VFX relies heavily on SideFX's Houdini for its effects work, along with Autodesk Maya for modeling, Pixologic's ZBrush digital sculpting software and Foundry's Mari digital paint tool. "It's sort of unique that we we're doing much more of our work in Houdini than Maya these days," notes Pienkos. "Modeling and character animation still exist in Maya for now." Blackmagic Design's Fusion Studio serves as the backbone of Muse VFX's 2D/compositing pipeline. "We used it exclusively for all of our compositing work on Y: The Last Man, including prep, de-grain- ing, rotoscoping, keying, tracking, particle effects and final composite," says Pienkos. "We find it more reliable and reasonable than other compositing solutions." Pienkos points to a particular scene in which Fusion Studio proved useful. The studio was tasked with creating an explosion of a house using LIDAR scans and photo references that were taken on-set. "No practical effects were shot on the day, and there was significant layering required to integrate the explosion of the house with the environment, as there were multiple layers of trees and bush- es between the camera and the house," Pienkos recalls. "We also needed to replace several practical trees with CG. For this sequence, camera tracking, rotoscoping, digital pyro, digital debris and digital foliage were all comp'ed together in Fusion Studio, including a simulation to blow out a nearby car's windows as part of the explosion." Muse VFX's pipeline also includes PFTrack from The Pixel Farm and SynthEyes from Andersson Technologies for tracking, and Maxon's Redshift for rendering. "In the pilot, there are definitely some signa- ture shots that that I think we're all very proud of," adds Gross. "The way they look — they look absolutely real!" Toronto's Switch (www.switchent.com) worked on more than 100 shots for the series, creating matte paintings, set extensions, gun battles and green- screen composites. The VFX supervisor Stephen Pugh tasked the studio with creating matte paint- ings and set extensions for the series' opening apoc- alyptic sequence, which appears in Episode 1. The in-house creative team of VFX supervisors Jon Campfens and Beau Parsons worked with Pugh and senior CG artists David Alexander and Brandon Rogers, along with senior compositors Mike Suta and Amanda Hollingworth, to create the sequence with the rest of the Switch crew. In one shot, abandoned cars clutter an LA highway, while debris from a plane crash covers a nearby hillside, all marking the sudden and violent halt to normalcy. Hundreds of 3D assets — includ- ing cars, trucks and the airliner — were created using Maya, with textures created in Mari, and modeling performed in ZBrush. Redshift was used for rendering. Each asset was then referenced into the scene and hand placed to design the crash to create a natural and realistic look. Referencing the assets into the scene allowed the artists working on the vehicle models to continue to update them, as oth- er artists continued laying out the crash. Foundry's NukeX was used to obtain a 3D camera track, along with a point cloud and guide geometry as a representation for the landscape of the shot. In Photoshop, multiple frames from the plate were used to create a matte painting for the highway without any cars. From there, the matte painting, along with other debris and smoke ele- ments, were projected onto 3D cards in Nuke and placed where needed in the scene. Elements and plates were ultimately combined in NukeX. COLOR GRADING For colorist Dave Hussey at Company 3 in Santa Monica, it was his past work with cinematographer Kira Kelly that led to his involvement on Y: The Last Man. The two worked together on The Red Line, and more recently on HBO's Insecure. Kelly shot the pilot for Y: The Last Man and asked Hussey to be a part of it. "Kira and I had a working relationship, so we created the LUT for the show, with some help from (DP) Catherine (Lutes), and we went from there." The pilot episode, Hussey explains, is a little dif- ferent than what viewers will be exposed to as the show develops. "In the pilot, you have life the way it was before things go bad," he explains. "Everybody's looking good. The people look the way you would expect them to look, with full makeup and hair and ward- robe. But then as things break down, once the virus comes along, and starts killing men — then things start to shut down. There [are] little lighting chang- es. The people aren't wearing so much makeup or doing their hair because it's chaos. So between Episode 1 and the rest of the series, you have kind of a change in the overall feel of the show." On the front end, Hussey met with Kelly and Lutes to discuss how they wanted the show to feel. "We definitely wanted it to have a cinematic quality," he recalls, "so we designed a film emula- tion LUT that kind of gave us the richness we were looking for in color. But also, we wanted it to be able to go fairly gritty as well, because once things start going bad, it has quite a dark, gritty look to it, so we wanted a LUT that could give us both." This involved some experimentation and collabo- ration with the color science experts at Company 3. "We came up with something that would work for the beginning of the show, that needed the richness, but then could also be adapted to look gritty as well." The show was shot on Arri's Alexa and the LUT was applied so the show's editorial team would have a fair representation of what the series would ultimately look like. "The LUT that I'm using to do the final color correction is basically the same LUT that they used as a shooting LUT in production," Hussey explains. "When you look at the dailies, they're very close to what we end up with in the actual final (deliver- able). That was our goal. We didn't we didn't want the dailies to look one way and then have our final show look like something else. Also, because the show was very dark in general, for the DPs, we wanted to have a LUT that they could trust, that they knew where they were exposure wise and just felt comfortable with." In addition to Kelly and Lutes, Claudine Sauve also served as DP on the series. "The LUT that we came up with, I think all three DPs were pretty happy with," says Hussey. "They were able to tweak on-set with their DIT a little bit, depending on the situation." Y: The Last Man spans 10 one-hour episodes, and debuted on September 13 th . When Post spoke with Hussey, he was working on Episode 7. "How we work is, I do a pass of color myself, and then we'll either send it to whoever the DP is that shot it and get color notes. Or, if they happened to be available for an afternoon, we'll do a virtual (meeting) wherever they are. Once we've gone through the show again and done all the tweaks Company 3 colorist Dave Hussey

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