MPSE Wavelength

Spring 2021

Issue link: http://digital.copcomm.com/i/1353865

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un-scripted television, promos to commercials, I do it all. So what is next for me? I like to keep ahead of the curve when it comes to emerging technologies. I recently updated my studio to 7.1.4 to support editing and mixing in Dolby Atmos. I also built an Oculus rig to create content for 360/ VR. Most recently, I created some ambisonic mixes for some gallery content that was included in the recently released VR video game Medal of Honor: Above and Beyond. The best way to set yourself apart from the competition is to get good with technology and formats not everyone else on the block uses. Beyond that, I am also trying to get more in touch with the LA fi lm community. I joined MPSE. I have attended the last few Mix Sound for Film and Television events that happened in Los Angeles. When I make it out there, I try to visit at least a few studios and networks as much as possible. I am applying to be added to the industry experience roster, and I would like to eventually join the Motion Picture Editors Guild. Even in the uncertainty that the last year has brought, I have continued to stay busy doing what I love. While I can't say I wouldn't consider a move to California if the right opportunity presented itself, I consider myself lucky to be able to live in Austin while pursuing a successful career in sound. Korey Pereira MPSE rafting on Rio PeƱas Blancas in Costa Rica. Korey recently updated his studio to support Dolby Atmos mixing and has expanded into 360 spatial audio for VR. Working in fi lm outside of the studio system was (and still is) a hussle. You not only have to be good at what you do, you have to be able to build relationships.

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