Issue link: http://digital.copcomm.com/i/1259912
C A S Q U A R T E R L Y S P R I N G 2 0 2 0 69 iZotope's Dialogue Match When we design software we're always thinking, here's the problem, we can fix that. But we're frequently fascinated by how people use the software in terms of off book use. People surprise you. They say, "Hey, I'm using this processing in five different ways." People find all kinds of creative approaches using the tools. And the way they use things also informs us as to what we might make next. What products are in development that we might look forward to? A big one that I'm sure people are anticipating is RX8. That's on the way. I can't talk about any dates, but we are actively working on that now with the team. We're going to continue on the themes that we've worked on previously like how can we improve source separation for people. We're always thinking about where people are going in the post world, but we're also trying to expand our process to include more music-centric problems. We want to try to bring music users, editors, and producers to the software because I think that a lot of the tools that we make will help them repair and edit and find solutions to their problems. Thanks again for your time, Mike, and congratulations on your win. Thank you. It was my pleasure! A New Era in Dialogue Editing is Here Dialogue Editing Dialogue Editing A New Era in Dialogue Editing This takes all the guesswork and time out of mixing ADR into existing production. It's a huge timesaver. You can't even tell what is ADR now, it blends so perfectly with production. This is a serious game changer." Doug Mountain Dialogue Editor (The Walking Dead, Catch-22) " Learn more at iZotope.com

