SERVING THE INDUSTRY SINCE 1986
VOL 28 · NO. 3
OZ THE GREAT AND POWERFUL
W O R K F L O W
18
DIGITAL INTERMEDIATES
These pros get their color on
By Christine Bunish
VISUAL
PREVISUALIZATION
Figuring it out early
By Marc Loftus
A U D I O
28
THE SOUND OF MUSIC
It's all around us, and it helps
define a brand.
By Randi Altman
34
AUDIO FOR GAMES
By Jennifer Walden
DAILY NEWS UPDATES
BITS & PIECES
What's new in post
COVER STORY
Oz the Great and Powerful
By Marc Loftus
12
DIRECTOR'S CHAIR
John Moore — A Good Day to Die Hard
By Iain Blair
14
DIRECTOR'S CHAIR
David O. Russell — Silver Linings
Playbook
By Randi Altman
IN THE MIX
A chat with Banshee's audio post team
By Randi Altman
FORMAT FILES
Early HD adopter Randall Dark
40
POSTINGS
A graphic glimpse of some recent work
42
PRODUCTS
The latest in hardware & software
44
PEOPLE
Keeping tabs of the industry's movers
& shakers
46
REVIEW
The Foundry's Nuke 7.0 V.2
By Nathan Overstrom
48
34
4
REVIEW
Focusrite's Forte USB audio interface
By Luke Harper
MANHUNT
WEB EXCLUSIVES
GOING PRO: Nola Pictures'
Sean vonLembke
POST SCRIPT
Inside Look: Editor Andrew Weisblum
By Marc Loftus
38
GEARS OF WAR: JUDGMENT
Big sound comes in small
data packages
2
16
12
EDITOR'S LETTER
The changing world of VFX
By Randi Altman
9
9
A GOOD DAY TO DIE HARD
22
EFFECTS
2
REVIEW: Nugen's VisLM loudness
meter
By Luke Harper
Storage
ON OUR COVER
Supplement
Finding the right
solution for your studio
40
By Christine Bunish
This Month In
Culver City-based Sony Pictures Imageworks (www.imageworks.
com) handled work on 1,100 visual effects shots for Disney's Oz
The Great and Powerful. The 3D film, directed by Sam Raimi,
and was shot natively using Red Epics on an Element Technica
Atom rig. VFX supervisor Scott Stokdyk, who won an Oscar for
his work on Spider-Man 2, spoke with Post about creating the
tiny CG China Girl (Joey King) and Finley, the film's flying monkey (Zach Braff), who are pictured on our cover. The studio's
workflow is built around Autodesk Maya, but they call on a variety of other tools. For more, please turn to page 9.
www.postmagazine.com
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Film vs. game animation
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CG in the land of Oz
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Next-generation gaming hardware.
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Natural history using digital specimens
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