Computer Graphics World

CGW Digital Issue Sample

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��� ��� ��� ��� Gaming Artists at Visceral Games take players to the depths of the netherworld in Dante���s Inferno By Karen Moltenbrey In the 14th century, Dante Alighieri set the world ablaze with his allegorical tale ���The Divine Comedy,��� an imaginative epic poem that describes his journey, as the main character, through the three realms of the dead: Hell, Purgatory, and Paradise. The piece is considered one of the greatest examples of world literature, serving as an inspiration for many artists throughout the past several centuries, from Geo���rey Chaucer and John Milton, to Henry Wadsworth Longfellow, Karl Marx, and T.S. Eliot. And more recently, the 3D artists at Visceral Games, which used ���The Divine Comedy��� as the basis for its Dante���s Inferno computer game. ���Dante���s Inferno is a big, epic action/adventure game that���s loosely based upon Part One of ���The Divine Comedy,��� ��� says Jonathan Knight, executive producer/creative director of the title. In fact, it is Knight who is credited for the game���s conception. The original literary work presented a spiritual journey in which Dante, halfway through his life, becomes assailed by three wild beasts after becoming lost in a dark forest. He is led from the woods by the Roman poet Virgil, ���rst to Hell and then Purgatory, where 24 May 2010 Artists at Visceral Games looked to the macabre when designing Dante���s Inferno, an interactive re-imagining of ���The Divine Comedy.���

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